Tuesday, March 22, 2011

Weekly Progress Update

There are only two weeks left to complete the game and much left to do. I finally got the models and textures to program in when there are only two weeks left. When I added them in lag became an issue and we are switching over to Devil to take care of the shaders and etc. on the video cards instead of using software mode. We also have to do blurring for the glow effect, powerup effects and time for the powerups, some more AI, Menu, Png images, Sound system (core completed), Tune up shaders, combine partical engine, Tune up Views, Core game modes.

Completeion Scale:

Programming: 7/10
Graphics: 5/10
Audio: 8.5/10

The programming side has been held back from the graphics side significantly.

Sunday, March 6, 2011

Progress update

The game has been coming along pretty well, I'm the lead programmer The programmers are way ahead of the graphics and audio people.

Estimated Completion Scale
Scale from 1 to 10, 10 being complete and 1 being nothing done yet.

Programming: 6
shouldn't talk much longer to complete, we already have most of the source code to do the other stuff, just need to combine it them and add a couple more elements to the game.

Graphics: 2
They said they will start working heavily after the midterms. Programmers can't do some stuff because we rely on their parts.

Audio: 4
Audio is going pretty smoothly. Doesn't hurt to have more.

There are only a few weeks left! I've set up a meeting to talk to the group and I'm going to tell them they need to pickup their pace.