Thursday, October 27, 2011

Such a stressful week

I've finally finished all the midterms and assignments for this week and I've slept in and feel great. I've had 4 assignments and 2 midterms in the span of three days (Monday - Wednesday). I've pulled 3 straight all nighters which is a new record ahead of the Great Canadian Appathon which was two days. I"m gonna celebrate hard haha and do nothing today! Well except this blog post since I must do it.

As for the engine, now that I actually started to use the engine, I've learned how it works (very similar to some engines I've used before so it doesn't take me long to do something). I've already finished the camera movement and function from the homework assignments and I'm going to start coding the core features and structure for our game (which is really late to start, I want to beat my 3 all-nighter record).

For our Engine Design midterm, for once Professor Dr. Hogue gives us an easy midterm. Well actually I don't want to say it's easy because if I didn't do well on it I'll have a bad impression lol (to Dr. Hogue if you're reading this). Though it was easy, I know I didn't do as well as I could of on it since I didn't explain in detail for many questions but I still understood the questions.

Wednesday, October 19, 2011

Design Completed

Some concept art from our design/art people:





All the design for our game is completed. Now it's my turn to figure out how to use the game engine (which is late) which shouldn't take me that long since I've used many engines before (not saying all engines work the same way) and I've looked at the structure of this engine and it seems to be pretty easy to pick up.

Tuesday, October 11, 2011

update

I started to setup the genre-specific code in wildmagic for our game. I also played around with wildmagic to see what I could do with it. I'm trying to learn how to use all the features such as shaders.

Our designers have been working a lot on the game and the concept art looks good (I would show some but I don't have any) and the levels are creative and we believe it will truly make the player think about how to beat the level.

Monday, October 10, 2011

Third week update (Late)

Sorry for this late post but I was so busy the previous week and I forgot about the blog temporarily.

Last week I competed in the Great Canadian Appathon 2 so I had no sleep for two days straight and then I had four assignments due in the same week right after the appathon.

I think our team did really well in GDA2 we had me (third year game dev. and previously worked for a game developing company) as a programmer, and three 3rd year networking students (one is also worked at the same game development company), one was also a programmer, another was a artist, and the last person did the game design. Our game was programmed in Flash CS5 since we only had 2 days to build the game and it had the ability to export into a ipa (iphone) app file. Our game came out pretty well, we think we made the top 25 (hoping we hear a response tomorrow) but I don't think we made the top 12 (to get a prize) since there is a lot of talented game developers in the contest and our game wasn't our best and the coding was rushed and messy. We are sure we'll do better next time though. :)

As for the GDW3 game there has only been more late designing going on. I really like the new idea the designers thought about in the game though I question if it's achievable in such a short time.