Thursday, April 5, 2012

I Lied and Zombie Bowling!

I lied; I changed our prototype three game to a zombie bowling game instead of the radioactive baby game. I needed to spend more time coding the GDW so I decided to do the zombie bowling game since I already had a vision of how I was going to code it.
The features that make this game unique is how the zombies act as bowling pins but they approach the bowler (player) and jump (like the famous Chinese zombie Jiang Shi) which gives them a chance to hop over a bowling ball.



The zombie bowling game takes place in a dark setting. There is a creepy zombie baby (made by our talented artist, Tuo Xiao aka. Stone) that spawns the zombie pins. The zombies continuously spawn and the spawn rate increases over time. The bowler is limited to one bowling ball per second, this way they don’t spam bowling balls. To bowl, the player must click and drag in the direction of where the player wants the bowling ball to go.
I designed it so it’s easy to pick up and play, anyone can play it, you just hit the start button and then click, drag and release towards the direction you want the bowling ball to go. It would work perfectly for the iPhone or iPad.

Here’s a screen shot of the game

PS: I used cylinders  as the zombie pins because we didn't have a model for the zombies. :)

Monday, April 2, 2012

Prototype 3!


As for our prototype 3 assignment we had to create a game based on a game idea in a given list. We choose the idea where the player carries a radioactive baby in a pitch black environment and the baby would act as our torch. Rocking the baby will intensify their glow.
To make this idea into a game, we are going to have coloured paths and the player must be on the correct coloured path based on the baby’s glowing colour. The player must make it through the paths and to the finish in order to win. I’m still trying to think of more ideas to make it fit well together. I need to design it so the game would be easy to begin yet challenging and fun. The style needs to work otherwise it would look like another amateur game project.
I’ve added a few more features into our GDW game. There’s 2 weeks left to work on our game and I’ve been working on the game, the engine for our game is complete and I’ve been adding game play features. Since I’m the only programmer, there isn’t much time left to complete this game and I will be working full-on. It would be quick to add features now that the engine is done.

PS: Posted this before class in the middle of the night! Doesn't count as late!! LOL