Monday, November 28, 2011

Cram Week Begins! Quick update post

So there's one week left and we don't have much complete. There's a lot of models in our group Dropbox folder but there's a lot that aren't complete. There's not enough for us to code for the game and they aren't placed in the scene yet for our game from our graphics and designer people. I alerted all the programmers to just stop waiting for the graphics and just code all the requirements even though it may be not related to our game. A handful of the requirements are similar if not the same to the previous year's requirements so I have a lot of my previous code for our previous game that I can use. The only requirement that got me thinking, and sounds troublesome is the Animated Characters requirement where we have to perform skeletal animation in the game. I will look into that once I have everything complete.

Wednesday, November 9, 2011

Wrong about the midterm

So I got my midterm back today and I failed. I didn't explain in detail about a lot of the questions and gave a really brief description so I only got part marks. I blew the last two questions completely which was a total of 20 marks and I only got 3 of the 20 marks.

As for our gdw game I've started programming the base and it's really easy to do things in this engine and I understand how this engine works. I'll be coding everyday now for at least 3-4 hours and when it gets closer to the end it will be much longer and then eventually straight coding. I have already got a lot of the features in such as states for player/game/items/etc, camera types, physics, movement, heart beat indicator (used to determine the monster distance), and some other small base features. I'm currently working on the particle system which shouldn't take long, several hours/no more than a day.

The other guys have added in the xbox360 controller features in and I assigned some one else to do the GUI.

The designers and artists are on a roll, designing is complete and they are working on art. Much of the art is complete but there's still a lot to do.