Monday, September 19, 2011

Our New Game!

For our third year game we are planning to do a 3D first-person survival/puzzle game!

Here's a general discription of the game:



John Wriggleston is a mechanic working in a food factory. Last week there was an incident that killed four people at the factory. Little does John know he is the one that got them killed. One night working late at the factory repairing a piece of machinery in the basement John starts to hear spooky noises. The ghosts of the four people who died are coming to get their revenge! John must do everything he can to survive and escape.In order to excape, the player must solve a series of puzzles to delay the ghosts before they find you and get their vengeance.

Tuesday, April 19, 2011

The REAL Final Update

I wanted to show the final version of Illuminated before I stop posting here.

I fixed a few bugs a couple days ago. All but one bug have been fixed in this version and it runs very smoothly. Well I'm done working on this game, going to make something much better next year. Too bad this version isn't the one that was submitted to get marked.

Illuminated Trailer Version 2:


Thanks to everyone that worked on the game:




 
Well guess this is my last post. Thanks everyone! See ya!

Tuesday, April 12, 2011

Final Update + First Trailer

The game has been going very well, I have got most of the graphics to program in. I'm very happy with the graphics for the game, though it would be nice to have more graphics and to have gotten them earlier.

I ended up not using any code except for the fmod code from the assistant programmers. It was my mistake not monitor them more thoroughly and also not giving them a detailed expectations document. I ended up redoing some of the sub-programs and I didn't use some other ones.

The audio guy and I ended up doing the in-game HUD since there were some issues with the previous HUD.

There is still more work to do for the game. Only the requirements and a few other goodies have been completed for submission. For the presentation we are going to add a lot more features to it make it look nice. I'm going to be adding in glowing, and other special effects to make the game look more professional. I will also include more elements to the game play, such as more power-ups. There's only two more days to go!! I can do it!!

EARLY TRAILER (2 vs 2)


PS: The trailer is outdated now lol

Monday, April 4, 2011

Success but still not satisfied...

The game is looking very good and apparently, according to other groups, other GDW games don't have proper physics and linear algebra. Knowing that I have spent a lot of time on those parts and getting them done, I'm very proud that our game may be one of the few groups with proper/realistic linear algebra and physics.

I've loaded in some media items and the game looks and feels much better than before. Now we got cool looking graphics and sweet 3D sound. Still there are more media items coming (yes!). They are easy for me to code in and they make the game look ten times better.

I can finally spend time on coding in goodies such as more cool power-ups, special effects, more cut-scenes, etc.

I'm still not satisfied because there is much more I want to add to the game like real glowing, bump mapping and a bunch of cool features but there isn't enough time. The game is below my expectations but I'll still keep adding more to it but judging by the time left we have to submit this project; it wouldn't be enough time to add all the elements I want in the game.

Here's some screenshots of the game so far. I'm still waiting on our group slug to send me the HUD and menu for the game. That's why they are missing from the screenshots.




Tuesday, March 22, 2011

Weekly Progress Update

There are only two weeks left to complete the game and much left to do. I finally got the models and textures to program in when there are only two weeks left. When I added them in lag became an issue and we are switching over to Devil to take care of the shaders and etc. on the video cards instead of using software mode. We also have to do blurring for the glow effect, powerup effects and time for the powerups, some more AI, Menu, Png images, Sound system (core completed), Tune up shaders, combine partical engine, Tune up Views, Core game modes.

Completeion Scale:

Programming: 7/10
Graphics: 5/10
Audio: 8.5/10

The programming side has been held back from the graphics side significantly.

Sunday, March 6, 2011

Progress update

The game has been coming along pretty well, I'm the lead programmer The programmers are way ahead of the graphics and audio people.

Estimated Completion Scale
Scale from 1 to 10, 10 being complete and 1 being nothing done yet.

Programming: 6
shouldn't talk much longer to complete, we already have most of the source code to do the other stuff, just need to combine it them and add a couple more elements to the game.

Graphics: 2
They said they will start working heavily after the midterms. Programmers can't do some stuff because we rely on their parts.

Audio: 4
Audio is going pretty smoothly. Doesn't hurt to have more.

There are only a few weeks left! I've set up a meeting to talk to the group and I'm going to tell them they need to pickup their pace.

Sunday, February 13, 2011

Weekly Post

This week, I decided to play singularity for the PC. You play as Captain Nathaniel Renko who is set off to Katorga-12 (an fictional island used by the Russians during the Cold War) with partner Captain James Devlin to investigate the island because of a sudden electromagnetic surge which damaged an American satellite. Near Katorga-12, another electromagnetic discharge causes the helicopter to crash separating Renko and Devlin. On the island you fight for survival from mutants and corrupted Russian soldiers and later fights to change the present time. Renko phases between 1955 and 2010 throughout the game and he learns more about the past and how he changed it when he saved Doctor Nikolai Demichev from the past during his time travel back to 1955 near the beginning of the game.

I personally thought the game was great. The sound and graphics really enhanced the game atmosphere. The gameplay was great, you get to use upgradable weapons and a kick ass time-manipulating device which can do many things, from repairing objects by converting them to the past to mutating a soldier. I wanted to keep playing to learn more about the story.

NOTE: The trailer is off, Renko doesn't arrive in a jet or start off with the time manipulation device, he arrives in a helicopter with Devlin and Renko finds the time manipulation device on the island.

GDW: I've stopped my holiday break mood and begun to work on our group game (wow five weeks in the semester, then again I don't worry much about my part, I have a lot of experience in programming), I'll start working heavily on the programming (been slowly brainstorming and designing in the past weeks, everyone group member's part must fit properly in the final game) and will try to get other group members to start earlier so I will have all the resources from them when I need it (previous year, much stress when I didn't get the other group members parts or when they were done very, VERY poorly. Unfortunately, they aren't in the program anymore).