New Story/Game
Our game had our game name changed to "The 8th Day" to fit our new game which has 8 levels (one level = one day). Our story is about you and how you are chasing someone/something who you believe would lead you the way out of the haunted factory you are working in yet you are also running away from what you believe is a ghost haunting you from the past.
The first day, everything is really bright and the character is well in shape but throughout the days they vision would get grayer and grayer until it is completely gray-scale on the 8th day. The character's condition and physical shape get's worst and worst through out the day (giving the illusion the character is going crazy).
The player must solve a puzzle for each level on time in-order to survive the level and get out of the room and catch up to the person/thing he's chasing. The puzzles consist of random ordinary objects you find in rooms, you can combine objects to create a new object and use it to do things.
On the 8th day, the player finally catches up with the person he's chasing and the person tries to kill you, in the act of self-defense you kill him. You realize the person you killed was another you who was supposed to make it to the 9th day and then the ghost that's been chasing you was actually you from the 7th day. Because you killed another "you" you ended the repetition.
Team Changes
Our previous Audio-Design/Developer was pulled out of GDW 3 so we had to get a replacement. We got a new sub-programmer. I'll be making him assemble each level with the functions I will create for him to use.
Wednesday, September 28, 2011
Monday, September 19, 2011
Our New Game!
For our third year game we are planning to do a 3D first-person survival/puzzle game!
Here's a general discription of the game:
John Wriggleston is a mechanic working in a food factory. Last week there was an incident that killed four people at the factory. Little does John know he is the one that got them killed. One night working late at the factory repairing a piece of machinery in the basement John starts to hear spooky noises. The ghosts of the four people who died are coming to get their revenge! John must do everything he can to survive and escape. In order to excape, the player must solve a series of puzzles to delay the ghosts before they find you and get their vengeance.
Here's a general discription of the game:
Tuesday, April 19, 2011
The REAL Final Update
I wanted to show the final version of Illuminated before I stop posting here.
I fixed a few bugs a couple days ago. All but one bug have been fixed in this version and it runs very smoothly. Well I'm done working on this game, going to make something much better next year. Too bad this version isn't the one that was submitted to get marked.
Illuminated Trailer Version 2:
I fixed a few bugs a couple days ago. All but one bug have been fixed in this version and it runs very smoothly. Well I'm done working on this game, going to make something much better next year. Too bad this version isn't the one that was submitted to get marked.
Illuminated Trailer Version 2:
Thanks to everyone that worked on the game:
Well guess this is my last post. Thanks everyone! See ya!
Tuesday, April 12, 2011
Final Update + First Trailer
The game has been going very well, I have got most of the graphics to program in. I'm very happy with the graphics for the game, though it would be nice to have more graphics and to have gotten them earlier.
I ended up not using any code except for the fmod code from the assistant programmers. It was my mistake not monitor them more thoroughly and also not giving them a detailed expectations document. I ended up redoing some of the sub-programs and I didn't use some other ones.
The audio guy and I ended up doing the in-game HUD since there were some issues with the previous HUD.
There is still more work to do for the game. Only the requirements and a few other goodies have been completed for submission. For the presentation we are going to add a lot more features to it make it look nice. I'm going to be adding in glowing, and other special effects to make the game look more professional. I will also include more elements to the game play, such as more power-ups. There's only two more days to go!! I can do it!!
EARLY TRAILER (2 vs 2)
I ended up not using any code except for the fmod code from the assistant programmers. It was my mistake not monitor them more thoroughly and also not giving them a detailed expectations document. I ended up redoing some of the sub-programs and I didn't use some other ones.
The audio guy and I ended up doing the in-game HUD since there were some issues with the previous HUD.
There is still more work to do for the game. Only the requirements and a few other goodies have been completed for submission. For the presentation we are going to add a lot more features to it make it look nice. I'm going to be adding in glowing, and other special effects to make the game look more professional. I will also include more elements to the game play, such as more power-ups. There's only two more days to go!! I can do it!!
EARLY TRAILER (2 vs 2)
PS: The trailer is outdated now lol
Monday, April 4, 2011
Success but still not satisfied...
The game is looking very good and apparently, according to other groups, other GDW games don't have proper physics and linear algebra. Knowing that I have spent a lot of time on those parts and getting them done, I'm very proud that our game may be one of the few groups with proper/realistic linear algebra and physics.
I've loaded in some media items and the game looks and feels much better than before. Now we got cool looking graphics and sweet 3D sound. Still there are more media items coming (yes!). They are easy for me to code in and they make the game look ten times better.
I can finally spend time on coding in goodies such as more cool power-ups, special effects, more cut-scenes, etc.
I'm still not satisfied because there is much more I want to add to the game like real glowing, bump mapping and a bunch of cool features but there isn't enough time. The game is below my expectations but I'll still keep adding more to it but judging by the time left we have to submit this project; it wouldn't be enough time to add all the elements I want in the game.
Here's some screenshots of the game so far. I'm still waiting on our group slug to send me the HUD and menu for the game. That's why they are missing from the screenshots.
I've loaded in some media items and the game looks and feels much better than before. Now we got cool looking graphics and sweet 3D sound. Still there are more media items coming (yes!). They are easy for me to code in and they make the game look ten times better.
I can finally spend time on coding in goodies such as more cool power-ups, special effects, more cut-scenes, etc.
I'm still not satisfied because there is much more I want to add to the game like real glowing, bump mapping and a bunch of cool features but there isn't enough time. The game is below my expectations but I'll still keep adding more to it but judging by the time left we have to submit this project; it wouldn't be enough time to add all the elements I want in the game.
Here's some screenshots of the game so far. I'm still waiting on our group slug to send me the HUD and menu for the game. That's why they are missing from the screenshots.
Tuesday, March 22, 2011
Weekly Progress Update
There are only two weeks left to complete the game and much left to do. I finally got the models and textures to program in when there are only two weeks left. When I added them in lag became an issue and we are switching over to Devil to take care of the shaders and etc. on the video cards instead of using software mode. We also have to do blurring for the glow effect, powerup effects and time for the powerups, some more AI, Menu, Png images, Sound system (core completed), Tune up shaders, combine partical engine, Tune up Views, Core game modes.
Completeion Scale:
Programming: 7/10
Graphics: 5/10
Audio: 8.5/10
The programming side has been held back from the graphics side significantly.
Completeion Scale:
Programming: 7/10
Graphics: 5/10
Audio: 8.5/10
The programming side has been held back from the graphics side significantly.
Sunday, March 6, 2011
Progress update
The game has been coming along pretty well, I'm the lead programmer The programmers are way ahead of the graphics and audio people.
Estimated Completion Scale
Scale from 1 to 10, 10 being complete and 1 being nothing done yet.
Programming: 6
shouldn't talk much longer to complete, we already have most of the source code to do the other stuff, just need to combine it them and add a couple more elements to the game.
Graphics: 2
They said they will start working heavily after the midterms. Programmers can't do some stuff because we rely on their parts.
Audio: 4
Audio is going pretty smoothly. Doesn't hurt to have more.
There are only a few weeks left! I've set up a meeting to talk to the group and I'm going to tell them they need to pickup their pace.
Estimated Completion Scale
Scale from 1 to 10, 10 being complete and 1 being nothing done yet.
Programming: 6
shouldn't talk much longer to complete, we already have most of the source code to do the other stuff, just need to combine it them and add a couple more elements to the game.
Graphics: 2
They said they will start working heavily after the midterms. Programmers can't do some stuff because we rely on their parts.
Audio: 4
Audio is going pretty smoothly. Doesn't hurt to have more.
There are only a few weeks left! I've set up a meeting to talk to the group and I'm going to tell them they need to pickup their pace.
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